FRONTLINE // BLACK SOIL
The long war went global, and the black-earth steppe is where it holds.
The COALITION — NATO armor and Ukrainian brigades who know every
treeline — digs in on the west bank. The EASTERN PACT — Russian
doctrine, Korean shells, Iranian drones, Chinese steel — grinds in from the east.
Between them: five strongpoints, one dirt road, and soil that swallows everything.
Three hexes: your rear, the
BLACK SOIL AO, theirs. Six flags — two keeps, four
gates,
ZOLOTA BALKA in the middle — and
any flag can be contested at any time.
The front is wherever your trucks can keep soldiers armed; a deep raid with no
resupply behind it dies to the garrison, not to a rulebook.
Take the enemy KEEP to win the war. Trucks haul you up the road; the factory
(
1-7 nearby) arms you. Rockets fell treelines, collapse trenches, and level
buildings — the steppe wears its scars.
Friendly fire is ON.
W A S D move ·
mouse aim ·
LMB fire ·
Q cycle pistol/primary/bazooka ·
C crouch ·
Shift sprint ·
R reload
G grenade ·
X AP/FRAG rounds ·
B build ·
E construct/drive
TOUCH: left half = move stick (full push sprints) · right half = drag to aim, pull further to fire
You spawn with an
M17 sidearm and carry
two weapon slots — the EW jammer pack takes one.
Guns feed from real magazines: one in the well, two spares, each depleting separately. Reloading swaps
the fullest spare in and pockets the partial.
V consolidates loose rounds into full mags —
takes 20 seconds, getting shot interrupts. Ammo is
manufactured: top off at the factory —
bazooka rockets included (3 carried; an AMMO restock refills the bag).
Set
AUTO-KIT to rebuy your kit each respawn (if you can pay).
EW: jammers — carried (jams while held) or built as masts — are broadband: every drone link
inside the bubble dies,
yours included. Enemy bubbles are invisible until your feed goes dark.
INDIRECT FIRE: FPVs are cheap and everywhere — cycle to FPV (
Q), fire to launch.
You cruise
above everything; fire again to commit a
TERMINAL ATTACK RUN — the drone drops
low and hits the first thing it touches, friend or foe. Your body stays behind, so launch from cover.
RECON UAV (¤8): two minutes of eyes, no warhead — paints contacts on your map.
INTERCEPTOR (¤14): fast counter-drone bird — hold an enemy drone inside the 7.5° boresight
cone for 0.6s to LOCK; then it tracks and rams on its own. Vehicles are bought at the
MOTOR POOL.
FIRE MISSIONS go through a
FORWARD OBSERVER: buy the
[O] RANGEFINDER
(it replaces your primary — a sidearm/drone/jammer still fits, and the glass sees
+50% further).
It works like a laser designator: with the glass up,
click to PAINT the target (you must be
within ~100m of it — that closeness is the observer's job and his risk), then
T orders the
battery:
warhead × shell count × dispersion, priced
per shell (¤75 Coalition / ¤37.5 Pact)
— a single ranging round or one smoke shell is a legal order. Warheads:
HE (the all-rounder),
CLUSTER (bomblets — murder on infantry in the open, useless on bunkers),
WP/SMOKE
(a screen nobody — man or bot — sees or designates through, plus burning ground beneath it).
Dispersion is what you ask for; the
Pact's guns stay loose no matter what — that's their
discount. Bots play by identical rules — hunt their observers and the guns go quiet.
BOMBER DRONE ([M], ¤300): a Vampire-class heavy lifter carrying
3 AP + 3 FRAG bombs.
Fly it out like any drone, then
Z to begin a
BOMBING RUN — it climbs and the feed
swaps to the belly camera: a reticle straight below you and a live
wind readout. Bombs drift
the whole way down, so
aim upwind of the target, not at it.
X picks AP or FRAG,
LMB releases. Endurance matches a recon bird, so fly it home and press
L to
LAND & RECOVER — set it down within ~15m of yourself and the airframe goes back in your
pack with any bombs still on the rack. Stand at your factory or a forward bunker to re-arm the rack
free. Enemy
interceptors can kill it at any stage, climbing or not.
WEATHER: every war deals its own wind. High wind scatters artillery and pushes it downwind —
and it will carry your bombs a long way. Check the wind before you call fire.
ARMOR: each side fields a tank and an IFV (more at the
MOTOR POOL). They take a
2-man crew: the
commander/driver drives and works an independent remote MG, the
gunner works the main armament — tank: 40 rounds (20 AP / 20 HE,
X to load) plus a
coax MG; IFV: an autocannon (AP/HE feeds) plus guided
ATGMs that follow your aim.
Q switches the gunner's weapon, and
Z swaps you between the driver's and
gunner's stations — alone you can man either one (the hull sits still while you're on the gun);
with a crewmate aboard,
Z trades your seats. Everything is limited ammo, rearmed at the
motor pool. Abrams, Bradley and BMP crews
bail out when knocked out; the
T-90M cooks off
and takes its crew with it.
Walk into a
trench to drop in — crouch in it and rifle fire can't touch you.
Stand to shoot over the lip. Sandbags stop bullets unless you're right up against them.
FORTIFY: build a
PILLBOX ([6], ¤45) and any soldier — you or AI — can man it (
E)
and gun from behind concrete. A
FORWARD BUNKER ([7], ¤90) is spawn + armory: your side respawns
at the deepest one and re-buys kit from its stock (normal prices — it carries availability
forward, never discounts). Bunkers finish
EMPTY: load free crates at the factory
(pack: 4 slots, 6 with a ¤15 rucksack · truck bed: 36–46 slots, riders take space, 8 aboard max)
and press
F at the bunker to unload. Dying hands you the
spawn menu: deploy at the rear FOB
or any standing forward bunker, on your click, never automatically (
SPACE = quick rear). Kill the enemy's
bunker — or the truck feeding it — and the salient starves; stock burns with the structure.
BUNKERS fortify with
U: T2 ¤80 · T3 ¤180, then build it out.
Six strongpoints in a
diamond — gates matter for where they sit on the road,
not what they pay. Income is a flat trickle for everyone; spend like it matters.
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DEPLOY — COALITION
NATO · UKR — M4A1 · AT4 · M1224
DEPLOY — EASTERN PACT
RU · DPRK · IRN · PRC — AK-74 · RPG-7 · TIGR
the front is free — play as much war as you can stomach
◆ PREMIUM — $3/mo · skin packs
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